The base game module, for example "Skyrim.esm", is always loaded first and the ID starts with "00" accordingly. You have to use a utility like 圎dit to find out to which position a module was loaded. The first two digits of a hexadecimal ID identifier correspond to the load order.
The load order of modules (ESMs and ESPs) affects the ID identifier of the modules and thus the shape IDs of all objects from that module. It does not appear in the game, but is used in scripts. It serves as a more readable identifier and often resembles the names of the NPCs or items it is associated with. This text identifier works similarly to a base ID in that it remains unchanged for all references to that object. This applies to dynamically generated items, such as loot from containers, goods from merchants, crafted items, objects created with console commands, or random encounters.Īn Editor ID is another identifier used to reference objects, but is not limited to 8 characters and the hexadecimal character set.
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This ID is used to manipulate existing objects with commands such as kill, moveto, or disable.Īny object not created by predefined scripts in the original game or in mods will have a reference ID starting with "FF" to indicate that this element is based on an object from this game. It is generated by the game engine when the object is created and refers exactly to this newly created object. While the Base ID is the unique identifier for the template of an object, the Ref ID is the unique ID of a copy created from it. Within the game you can get the Base ID using the console command help. The Base ID can be found in the "Form-ID" column (between "Editor ID" and "Count"). To do this, open a game file (*.ESM or *.ESP file) of the game in the editor and select the appropriate category. The Base ID can be found out using the Creation Kit. This ID is used in scripts or with the console as well as commands that create new copies of this object, like additem or placeatme. Leading zeros are optional and may be omitted.īase ID is in the game the identifier of the template for an object. Form IDs are identifiers consisting of 8-digit hexadecimal numbers, e.g.